Overview of the Play
This play is designed to get great open midrange and three-point shots around the perimeter. If none of the shots are open, the team can either post up one of the bigs or set a ram screen for the perimeter player.
- This play works best if 1, 2, and 3 can hit an open outside shot.
- 2 should be the team’s best creator out of a pick-and-roll.
- 5 should be your team’s best post player.
- 4 should be your team’s best screener.
Setup: The play begins with one player on the free-throw line and 3 players lined up on and between the low blocks.
1. The play begins with 5 setting a screen for 3 pops out to the corner.
2. A second later (timing is important), 4 sets a down screen for 1 who cuts to the top of the key.
3. 4 then immediately sets another screen for 2 who cuts from the inbounding position to the wing.
4. As 2 catches on the perimeter, 4 will set a final cross-screen for 5.
5. From here we have a few options…
a. 5 can receive the quick pass inside for the layup or post up on the blow block.
b. 5 can sprint up and set a screen on 2’s defender and we’re now in a pick and roll with fantastic spacing.
- The final screen is called a ‘Ram Screen’. It’s effective because 5’s defender will be trailing the play after being screened by 4 which will mean there’s no defender to show on the screen which leaves 2 open for the shot or driving to the rim with a post defender closing out late.
- All players must be looking to catch and shoot on every catch. They’ll all be coming off screens so some will be open!